Monsters behave differently than players do. After you fi nish your turn, you move and attack with all of the monsters, if any. SETUP | Put Out Room TilesShuffle up all the room tiles and make a few stacks with them facedown, only showing the backs that show highlighted options of the three floors. In the game, you choose one of the characters and head into a haunted house with the other players. The result is the number of spaces that monster can move that turn. You can't leave the house or use the front door unless a haunt says otherwise. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. Damage effects these a little differently. Take the top tile that matches the floor you are on. 6 plastic character figures 6. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. They can do the same things they did before the haunt was revealed, except they don't have to attempt further haunt rolls (even if one of them gets an omen card). If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. Inconsistent. When a monster is stunned, flip its token over to the side with the “S”. Controls Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. Continue going from room to room this way until you find a haunt that you haven't revealed. Monsters ignore this room's special rules. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. You and your opponent move down your Sanity and/or Knowledge traits. Monsters move differently. Players take turns clockwise following the first explorer. SETUP | Choose a CharacterStart out by choosing a character for your journey. Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. You cannot go above the maximum number and you can’t go so low that you hit the skull symbol. Read it out loud. GAMEPLAY | HAUNT SETUP | Determine the Haunt & TraitorWhen a player makes a haunt roll and starts the haunt, that player (the haunt revealer) looks at the haunt chart on the first two pages of the “Traitor’s Tome” booklet that came with the game. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … Read it out loud. The game is designed for three to six people, each of whom plays one of six possible characters. Other players can go to the room to pick up your items (and take those cards). When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. Facebook. Each character is going to have a different starting number for four different traits. 18. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. Even if the traitor dies, you still control the monsters. In the first half, players all work together to explore … After setup, the table should look something like this: Starting with the first player and going clockwise, each player takes a turn exploring the house. The game ends when one side completes its goals (listed in the "You Win When" section of the haunt). 20. (2) Most Monsters Can’t Be Killed – If a monster would take any damage, it is stunned and misses its next turn. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. 1. There are many different areas that may need further explanation and you can find those below. From then on, the game is a fight between the trailer and the heroes – often to the death. You can use this once on every turn unless the card says otherwise. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. They ignore the effect of the Furnace Room and the Crypt. You'll use them after the haunt is revealed. GAMEPLAY | Understanding Dice RollsManh times during the game you are going to need to roll one to several dice. 291 tokens, including: 1. A turn can't end with an explorer or monster on the Coal Chute space. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. (1) You can use any beneficial text on a room tile while ignoring any harmful text. Staircases connect floors. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. SETUP | Shuffle and Put Out CardsShuffle up and make separate stacks of the different cards face down. 13. Explore the house and make your character stronger until the "haunt" scenario begins. This tile moves as soon as you enter it. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". Each of the heroes gets a hero turn. Gameplay rules: We break down the rules for the board game's exploration and haunt phases. Required fields are marked *. Then every “hero” takes a turn. You can use an item once at any point during your turn. What is it like playing Betrayal at House on the Hill? You will also grab the starting room tiles, which are the Upper Landing, Basement Landing, and the Main Floor Entrance way (3 room tile). The monster can't pick up the items until it has an active turn. It is one of the best games in its field. After each hero has had a turn, the traitor gets his or her traitor turn. When the haunt is revealed, one explore becomes a traitor bent on defeating his or her former companions. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). With this optional rule, you can play through all of the haunts without repeating ones you've already played. The game is played in two parts. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. You might have to do something immediately. Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. 22 item cards 12. Then do what the card says for that result. Through extensive research, we bring everything you need to know about board games. Set aside the Traitor's Tome and Secrets of Survival haunt books. If a monster that is allowed to carry items is stunned, it drops all items and puts an Item Pile token in the room. When you make an attack, roll a number of dice equal to your Might. It's always locked. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. If there's a tie, no one gets hurt. All submissions will be reviewed within 24 hours. (One player gets two turns: one for the traitor and one for the monsters). Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. This is how to play Betrayal at House on the Hill. 21. Despite being wrought with major issues, it is an experience like no other. Some monsters can also make distance attacks. The result is the number of spaces that monster can move that turn. Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). Read it out loud. 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